Modelling the recommendation technique for achieving awareness in serious game for obesity

Obesity among children is increasing alarmingly. Therefore it is crucial to instill the awareness about the danger of being obese to the children. To instill the awareness is a challenge. A good approach is required for the message to be accepted and conceptualized by the children. Serious game has...

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Published in:Bulletin of Electrical Engineering and Informatics
Main Author: Mohd Omar M.S.B.; Ismail M.; Diah N.M.; Ahmad S.; Rahman H.A.
Format: Article
Language:English
Published: Institute of Advanced Engineering and Science 2019
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075603032&doi=10.11591%2feei.v8i4.1627&partnerID=40&md5=898565c7e5ada9da0af7defc4c33de9f
id 2-s2.0-85075603032
spelling 2-s2.0-85075603032
Mohd Omar M.S.B.; Ismail M.; Diah N.M.; Ahmad S.; Rahman H.A.
Modelling the recommendation technique for achieving awareness in serious game for obesity
2019
Bulletin of Electrical Engineering and Informatics
8
4
10.11591/eei.v8i4.1627
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075603032&doi=10.11591%2feei.v8i4.1627&partnerID=40&md5=898565c7e5ada9da0af7defc4c33de9f
Obesity among children is increasing alarmingly. Therefore it is crucial to instill the awareness about the danger of being obese to the children. To instill the awareness is a challenge. A good approach is required for the message to be accepted and conceptualized by the children. Serious game has been an important mechanism to assist the achievement of many serious purposes other than for entertainment and enjoyment. This paper proposes the implementation of content-based recommendation technique in serious game for obesity awareness among children. Several recommendation techniques for awareness had been studied and the content-based recommendation technique is found to be suitable to be implemented in games. The game was developed according to game development approach and fulfilled the game characteristics. For this preliminary study, 10 children participated in the experiment to determine the effectiveness of the game. The participants were given a pre-and post test to answer before and after playing the game. The result of the test shows that participants achieved the obesity awareness after playing the game. The content-based recommendation technique is applicable to be adopted in serious games to instill awareness in the players. © 2019 Institute of Advanced Engineering and Science. All rights reserved.
Institute of Advanced Engineering and Science
20893191
English
Article
All Open Access; Gold Open Access
author Mohd Omar M.S.B.; Ismail M.; Diah N.M.; Ahmad S.; Rahman H.A.
spellingShingle Mohd Omar M.S.B.; Ismail M.; Diah N.M.; Ahmad S.; Rahman H.A.
Modelling the recommendation technique for achieving awareness in serious game for obesity
author_facet Mohd Omar M.S.B.; Ismail M.; Diah N.M.; Ahmad S.; Rahman H.A.
author_sort Mohd Omar M.S.B.; Ismail M.; Diah N.M.; Ahmad S.; Rahman H.A.
title Modelling the recommendation technique for achieving awareness in serious game for obesity
title_short Modelling the recommendation technique for achieving awareness in serious game for obesity
title_full Modelling the recommendation technique for achieving awareness in serious game for obesity
title_fullStr Modelling the recommendation technique for achieving awareness in serious game for obesity
title_full_unstemmed Modelling the recommendation technique for achieving awareness in serious game for obesity
title_sort Modelling the recommendation technique for achieving awareness in serious game for obesity
publishDate 2019
container_title Bulletin of Electrical Engineering and Informatics
container_volume 8
container_issue 4
doi_str_mv 10.11591/eei.v8i4.1627
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85075603032&doi=10.11591%2feei.v8i4.1627&partnerID=40&md5=898565c7e5ada9da0af7defc4c33de9f
description Obesity among children is increasing alarmingly. Therefore it is crucial to instill the awareness about the danger of being obese to the children. To instill the awareness is a challenge. A good approach is required for the message to be accepted and conceptualized by the children. Serious game has been an important mechanism to assist the achievement of many serious purposes other than for entertainment and enjoyment. This paper proposes the implementation of content-based recommendation technique in serious game for obesity awareness among children. Several recommendation techniques for awareness had been studied and the content-based recommendation technique is found to be suitable to be implemented in games. The game was developed according to game development approach and fulfilled the game characteristics. For this preliminary study, 10 children participated in the experiment to determine the effectiveness of the game. The participants were given a pre-and post test to answer before and after playing the game. The result of the test shows that participants achieved the obesity awareness after playing the game. The content-based recommendation technique is applicable to be adopted in serious games to instill awareness in the players. © 2019 Institute of Advanced Engineering and Science. All rights reserved.
publisher Institute of Advanced Engineering and Science
issn 20893191
language English
format Article
accesstype All Open Access; Gold Open Access
record_format scopus
collection Scopus
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