S.N, L. J. R. M. C. J. M. R. R. R. C. Z. S. A. (2023). How Does Gamification in an E-Commerce Platform Drive Customer Experience? The Mediating Roles of Perceived Enjoyment and Brand Engagement. Studies in Computational Intelligence, 1128, . https://doi.org/10.1007/978-3-031-48397-4_23
Chicago Style (17th ed.) CitationS.N, Lacap J.P.G.; Ricafrente M.I.L.; Caponpon J.; Medina R.; Raneses R.A.; Centeno Z.; Syed Annuar. "How Does Gamification in an E-Commerce Platform Drive Customer Experience? The Mediating Roles of Perceived Enjoyment and Brand Engagement." Studies in Computational Intelligence 1128 (2023). https://doi.org/10.1007/978-3-031-48397-4_23.
MLA引文S.N, Lacap J.P.G.; Ricafrente M.I.L.; Caponpon J.; Medina R.; Raneses R.A.; Centeno Z.; Syed Annuar. "How Does Gamification in an E-Commerce Platform Drive Customer Experience? The Mediating Roles of Perceived Enjoyment and Brand Engagement." Studies in Computational Intelligence, vol. 1128, 2023, https://doi.org/10.1007/978-3-031-48397-4_23.