The acceptance and use of virtual reality on learning attitude among junior boy scouts in Kuala Lumpur, Malaysia
Virtual reality (VR) technology is a computer simulation system that generates immersive learning experiences in a virtual world. Simulated environments created using VR has the potential to impact learner attitude which directly influences learners’ physical learning behaviour through interactive t...
Published in: | SEARCH Journal of Media and Communication Research |
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Main Author: | Rahman A.A.; Murad K.; Adnan W.H. |
Format: | Article |
Language: | English |
Published: |
Taylor's University Lakeside Campus
2024
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Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85207510137&doi=10.58946%2fsearch-SpecialIssue.ICOMS2023.P9&partnerID=40&md5=317dafdeea16e25f20116986f4a68ec6 |
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