Gauging Students’ Feedback on the Use of Virtual Reality in Learning
The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for ass...
Published in: | Lecture Notes in Educational Technology |
---|---|
Main Author: | |
Format: | Book chapter |
Language: | English |
Published: |
Springer Science and Business Media Deutschland GmbH
2024
|
Online Access: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85217930415&doi=10.1007%2f978-981-97-4507-4_63&partnerID=40&md5=10977f2d539c86c8127204fd9f5b6d4c |
Summary: | The main goal of the project was to collect feedback from students when using Virtual Reality (VR) software in learning. A VR application that supports multi-users, interaction, communication, and virtual presentation is built to gauge students’ feedback. The VR application presents a module for assembling and dissembling computer parts and is created to mimic a real hands-on activity. The aim is to allow immersive experience and heightened sense of realism in students’ learning. The benefits include interactive learning leading to a higher retention rate. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024. |
---|---|
ISSN: | 21964963 |
DOI: | 10.1007/978-981-97-4507-4_63 |