A systematic review of serious games for health education: Technology, challenges, and future directions

Serious games offer an innovative blend of entertainment and learning in medical education. This chapter examines the technological underpinnings, challenges, and potential future developments in this domain. Drawing from publications between 2018 and 2023, this systematic review highlights the role...

詳細記述

書誌詳細
出版年:Transformative Approaches to Patient Literacy and Healthcare Innovation
第一著者: 2-s2.0-85190896154
フォーマット: Book chapter
言語:English
出版事項: IGI Global 2024
オンライン・アクセス:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85190896154&doi=10.4018%2f979-8-3693-3661-8.ch002&partnerID=40&md5=383b0988316963e81ca9c3c788dfcf87
その他の書誌記述
要約:Serious games offer an innovative blend of entertainment and learning in medical education. This chapter examines the technological underpinnings, challenges, and potential future developments in this domain. Drawing from publications between 2018 and 2023, this systematic review highlights the role of technologies such as web and mobile applications, game engines, augmented reality, virtual reality, mixed reality, and artificial intelligence in personalizing and enhancing the learning experience. However, the use of serious games in medical education also faces several challenges, including the need for adequate technological infrastructure, complex effectiveness assessments, and integration into existing curricula. Moreover, this chapter outlines projections for further research. The authors reveal how serious games have the potential to transform medical education to be more engaging, interactive, and effective, and inspire future research in the development of innovative technologies and learning methods. © 2024, IGI Global. All rights reserved.
ISSN:
DOI:10.4018/979-8-3693-3661-8.ch002