Comparison between traditional and computer interactive game in learning integration technique
Computer interactive games are widely used in education as a teaching aid at primary and secondary school levels. However, this method has not been practiced widely in universities. The use of computer interactive games has the potential to be one of the techniques to improve the teaching and learni...
出版年: | AIP Conference Proceedings |
---|---|
第一著者: | 2-s2.0-85049789131 |
フォーマット: | Conference paper |
言語: | English |
出版事項: |
American Institute of Physics Inc.
2018
|
オンライン・アクセス: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049789131&doi=10.1063%2f1.5041624&partnerID=40&md5=5f4352ceaf272c3d9b8576a9d0b946b3 |
類似資料
-
Computational Thinking in Game-Based Learning for STEM Education
著者:: Ahamad, 等
出版事項: (2024) -
Usability testing for educational computer game using observation method
著者:: 2-s2.0-77953899295
出版事項: (2010) -
Revolutionizing higher education in malaysia with the game-changing impact of cloud computing
著者:: Sinnappan G.S.; Kolandaisamy R.; Marimuthu M.; Rahiman A.R.A.; Hussin A.A.A.; Jalil A.
出版事項: (2024) -
Human-Computer Interaction in Augmented Reality: Applications and Challenges
著者:: 2-s2.0-85199972585
出版事項: (2023) -
Computational analysis of protein–protein interactions in motile T-cells
著者:: 2-s2.0-85059493704
出版事項: (2019)