Comparison between traditional and computer interactive game in learning integration technique
Computer interactive games are widely used in education as a teaching aid at primary and secondary school levels. However, this method has not been practiced widely in universities. The use of computer interactive games has the potential to be one of the techniques to improve the teaching and learni...
發表在: | AIP Conference Proceedings |
---|---|
主要作者: | 2-s2.0-85049789131 |
格式: | Conference paper |
語言: | English |
出版: |
American Institute of Physics Inc.
2018
|
在線閱讀: | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049789131&doi=10.1063%2f1.5041624&partnerID=40&md5=5f4352ceaf272c3d9b8576a9d0b946b3 |
相似書籍
-
Computational Thinking in Game-Based Learning for STEM Education
由: Ahamad, et al.
出版: (2024) -
Usability testing for educational computer game using observation method
由: 2-s2.0-77953899295
出版: (2010) -
Revolutionizing higher education in malaysia with the game-changing impact of cloud computing
由: Sinnappan G.S.; Kolandaisamy R.; Marimuthu M.; Rahiman A.R.A.; Hussin A.A.A.; Jalil A.
出版: (2024) -
Human-Computer Interaction in Augmented Reality: Applications and Challenges
由: 2-s2.0-85199972585
出版: (2023) -
Computational analysis of protein–protein interactions in motile T-cells
由: 2-s2.0-85059493704
出版: (2019)