Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention

The Internet technology and pervasive computing has provided consumers with privileges to shop online. In addition, the Industry 4.0 agenda has placed the business web and the social web as the ecosystem domains, which explains why online shopping a norm is today. While many studies have been conduc...

وصف كامل

التفاصيل البيبلوغرافية
الحاوية / القاعدة:Management and Accounting Review
المؤلف الرئيسي: 2-s2.0-85096388869
التنسيق: مقال
اللغة:English
منشور في: Universiti Teknologi Mara 2018
الوصول للمادة أونلاين:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85096388869&doi=10.24191%2fmar.v17i3.796&partnerID=40&md5=6f3aa3b40413a37a1340ac8c5171ad6f
id Zamzuri N.H.; Kassim E.S.; Shahrom M.; Humaidi N.; Zakaria N.
spelling Zamzuri N.H.; Kassim E.S.; Shahrom M.; Humaidi N.; Zakaria N.
2-s2.0-85096388869
Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
2018
Management and Accounting Review
17
3
10.24191/mar.v17i3.796
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85096388869&doi=10.24191%2fmar.v17i3.796&partnerID=40&md5=6f3aa3b40413a37a1340ac8c5171ad6f
The Internet technology and pervasive computing has provided consumers with privileges to shop online. In addition, the Industry 4.0 agenda has placed the business web and the social web as the ecosystem domains, which explains why online shopping a norm is today. While many studies have been conducted to investigate the determinants of consumers’ intention to use online shopping, mixed results are always found, especially when businesses take unique approaches for their digital presence. Besides, even though self-efficacy has been studied extensively in information system research, technological complexity has always given a challenge to consumers’ computing ability. Building on the Use and Gratification Theory (GTA) and the Social Cognitive Theory (SCT), this study aims to examine the relationships between entertainment gratification, informative gratification, web irritation and self-efficacy towards individual’s intention to use online shopping. Using the quantitative survey approach, data was collected from 217 young executives who are frequent online shoppers. The results of the structural equation modelling suggest entertainment gratification, informative gratification and self-efficacy as factors that derive consumers’ intention to shop online. On the other hand, web irritation has no significant relationship with online shopping intention. The findings do not only capture the importance for web retailers to provide adequate buying-selling information and to provide the element of fun in the shopping portals, but it also suggests that web retailers provide less complicated online shopping features since consumers’ ability to use the technology determines purchase behaviour. The findings serve as future research agenda. © 2018, Universiti Teknologi Mara. All rights reserved.
Universiti Teknologi Mara
26007975
English
Article
All Open Access; Bronze Open Access
author 2-s2.0-85096388869
spellingShingle 2-s2.0-85096388869
Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
author_facet 2-s2.0-85096388869
author_sort 2-s2.0-85096388869
title Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
title_short Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
title_full Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
title_fullStr Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
title_full_unstemmed Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
title_sort Entertainment gratification, informative gratification, web irritation and self-efficacy as motivational factors to online shopping intention
publishDate 2018
container_title Management and Accounting Review
container_volume 17
container_issue 3
doi_str_mv 10.24191/mar.v17i3.796
url https://www.scopus.com/inward/record.uri?eid=2-s2.0-85096388869&doi=10.24191%2fmar.v17i3.796&partnerID=40&md5=6f3aa3b40413a37a1340ac8c5171ad6f
description The Internet technology and pervasive computing has provided consumers with privileges to shop online. In addition, the Industry 4.0 agenda has placed the business web and the social web as the ecosystem domains, which explains why online shopping a norm is today. While many studies have been conducted to investigate the determinants of consumers’ intention to use online shopping, mixed results are always found, especially when businesses take unique approaches for their digital presence. Besides, even though self-efficacy has been studied extensively in information system research, technological complexity has always given a challenge to consumers’ computing ability. Building on the Use and Gratification Theory (GTA) and the Social Cognitive Theory (SCT), this study aims to examine the relationships between entertainment gratification, informative gratification, web irritation and self-efficacy towards individual’s intention to use online shopping. Using the quantitative survey approach, data was collected from 217 young executives who are frequent online shoppers. The results of the structural equation modelling suggest entertainment gratification, informative gratification and self-efficacy as factors that derive consumers’ intention to shop online. On the other hand, web irritation has no significant relationship with online shopping intention. The findings do not only capture the importance for web retailers to provide adequate buying-selling information and to provide the element of fun in the shopping portals, but it also suggests that web retailers provide less complicated online shopping features since consumers’ ability to use the technology determines purchase behaviour. The findings serve as future research agenda. © 2018, Universiti Teknologi Mara. All rights reserved.
publisher Universiti Teknologi Mara
issn 26007975
language English
format Article
accesstype All Open Access; Bronze Open Access
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