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1by Shawalludin S.; Sanmugam M.; Jamaludin J.; Ibrahim S.F.; Badri Z.“…, by using board games as an alternative in making cross-cultural education more attractive and acting as one…”
Published in Perspectives and Practices of Gamification (2022)
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Book chapter -
2by Elier A.; Raihanah M.M.; Hashim R.S.“… a key in the changes of female representation in popular culture using The Hunger Games dystopian…”
Published in Jurnal Komunikasi: Malaysian Journal of Communication (2023)
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3“… culture. Implications of this study relate directly to the use of digital games for promoting the use…”
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4by Dah, John; Hussin, Norhayati; Zaini, Muhamad Khairulnizam; Isaac Helda, Linda; Senanu Ametefe, Divine; Adozuka Aliu, AbdulmalikSubjects: “…Cultural Studies; Communication…”
Published in GAMES AND CULTURE (2024)
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Review; Early Access -
5by Dah J.; Hussin N.; Zaini M.K.; Isaac Helda L.; Senanu Ametefe D.; Adozuka Aliu A.“…Gamification is a trending topic in the scientific community. It is the art of incorporating game…”
Published in Games and Culture (2024)
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Review -
6by Abdul-Rahman S.; Ali M.F.A.M.; Bakar A.A.; Mutalib S.“… distribution platform for video games, boasts a large user dataset. Our dataset comprises 12,000 user reviews…”
Published in Social Network Analysis and Mining (2024)
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7“… in cohesion with the multiplicity of communication channels, media, cultural and linguistic diversity…”
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8by Sofyan D.; Saputra Y.M.; Nurihsan J.; Kusmaedi N.; Abdullah K.H.; Osiobe E.U.“… publications. In addition, the title of the scientific source, "Games and Economic Behaviour", is the most…”
Published in Studia Sportiva (2023)
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9by Rashid I.M.A.; Hussin H.; Roni M.; Shafiai S.; Borhanordin A.H.; Wan Husain W.A.F.; Abidin N.Z.; Amlus M.H.; Ibrahim S.“… interesting. The virtual environment purely dominates the world of games, movies, and multimedia-related…”
Published in AIP Conference Proceedings (2023)
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Conference paper -
10The understanding of sad appeal in emotional advertisement among audiences in Klang valley, Malaysiaby Pirus M.S.M.; Zulqahar S.Y.“… a study of emotional advertisements; Sadvertisement, as catchy as it sounds, as a popular culture…”
Published in Jurnal Komunikasi: Malaysian Journal of Communication (2018)
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11by Romli M.H.; Wan Yunus F.; Cheema M.S.; Abdul Hamid H.; Mehat M.Z.; Md Hashim N.F.; Foong C.C.; Hong W.-H.; Jaafar M.H.“…, with fewer exploring virtual reality, simulations, telehealth, game-based learning, and videos. Three…”
Published in Medical Science Educator (2022)
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